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Fxphd max203
Fxphd max203












fxphd max203

We set up some useful rules on fragmentation and activation, introducing one more level of detail.Ĭlass 5: With the base simulation done, we'll cover replacing the big pieces with separate sims - cutting and simulating each independently, to increase the detail and get a sense of scale.Ĭlass 6: At this point we shift from rigid bodies to volumetrics, starting up with dust clouds. Then we look at implementing the second level simulation on top of the first level one, retaining the underlying motions and adding detail.Ĭlass 4: Working on the third level simulation, where fragments are small enough so we can use procedural fragmentation with VolumeBreaker. Good fragmentation practices, setting up useful animation controls and versioning the animation get covered.Ĭlass 3: We use the main animation we have prepared and cut the pieces once more, to get detail on the edges.

fxphd max203

Then we get to planning it - analyzing the project, laying out all the steps towards the end result and the thought process behind them.Ĭlass 2: Dealing with with the primary cut of the big earth pieces and building a system to animate them in Thinking Particles. Class 1: We start with an overview of the project, the goals of the course and the ideas behind it.














Fxphd max203